The reviews are in: Let the Funny Games begin!
UPDATED (03/15/08)
(My review of "Funny Games" is here. See also Your User's Guide to Movie Violence, a discussion below.)
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"You Must Admit, You Brought This On Yourself"
-- advertising tagline, and line of dialog, from "Funny Games" (2008)
"Funny Games" (the 2008 Hollywood movie-star version of the virtually identical 1997 Euro-version) is a conceptual work, an aestheticized test. It's debatable whether the movie (already a replica) is necessary, except as an object that represents the larger concept -- like, say, an Andy Warhol Brillo box or Jeff Koons' vacuum cleaners in plexiglass cases.
You could say something similar about the high-concept "Snakes On a Plane," and you'd be right. The difference is that the marketing campaign behind the packaging of "Snakes On a Plane" was designed to sell exactly the entertainment experience that the title promised. With "Funny Games," there's a deliberate element of bait-and-switch involved. It's being sold as entertainment, but that's not at all what it intends to deliver. The experience of "Funny Games" exists in the tension between the pitch and the delivery -- which will largely determine the relationship between the viewer and the film he/she sees.
So, the promotional materials for "Funny Games" (poster art, trailers, online videos, etc.) are more than the usual extensions or enhancements of the movie. They frame the experience, but they're also essential elements of the movie itself. Why you decide to watch it (or not) is every bit as central to the movie's concerns as anything in the movie itself. That may be true of any movie, but "Funny Games" puts it right there in the foreground where you can't miss it.
If you go expecting entertainment and are entertained (or, at least, terrified -- held hostage by your own expectations), that will be one thing. If you go expecting a moral lesson about the appeal of violence in movies, and you feel chastened and sullied, that will be another. If you go expecting a thriller or a comedy and find nothing thrilling or funny about it, that will be something else. If you go expecting to be toyed with and, say, enjoy feeling that you're ahead of the movie (maybe because you've already seen the 1997 version), that will provide yet another experience. If you value writer-director Michael Haneke's other work and want to see why he's chosen to remake this one... well, I hope you get the idea.
So, the first part of the experiment involves your decision to participate or not. The movie is the second part.
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